![]() ![]() We use it because we are not scaling, we’re just adding it flat. Set up a scaling source if you want to use multiplication or percentages - here, status effect stacks don’t really work.Set up a direction - is this modifier changing damage DEALT, or TAKEN?. ![]() More on those in the Status Effect guide, but here's a quick rundown: You can affect any attribute you want here!ĭamage Modifiers are also available. Gear, in particular, is also modified by the Nourishment system, and thus we recommend leaving Max Armor and Max Health with additive values instead of multiplicative ones, lest things get wilder than you expect. Then, for the actual meat of it, you have Attribute Modifiers and Damage Modifiers.Īttribute modifiers change a character’s stats. You can also use an Upgrade Icon Override if your equipment is a bit more special than the others. Refer to the Status Effects and Abilities guides for a more in-depth description on how dynamic text works, but I recommend checking out how the equipment descriptions are set up already and work from there. These are text entries, so you’ll need identifiers as well. ![]() For this one, we’ll look at Shortsword IV, Warrior’s “light” weapon, tier 4.įirst, note the Name and Description. Equipment Set-upLet’s look at how an individual piece of equipment is set up. ![]()
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